User Experience Design Course Descriptions

Learn more about the faculty that teaches these courses.

IAKM 60120 User Experience Design Principles and Concepts

Introductory course – First course in sequence

This course will provide students with an overview of UXD, related fields, design methods, the role of research in design processes and an overview of the UXD program.

IAKM 60121 User Experience Design in Practice

Introductory course – Second course in sequence

This course will provide students with an overview of how user experience designers go about their work. Students will learn how sketching, idea generation and methods of producing design deliverables are used in the UXD curriculum and in real world practice.

IAKM 60105 Information Technology
Covers four aspects of information and technology: essential technology concepts, the making of software and the social consequences of information technology and the role of non-programmers in technology design.
IAKM 60104 Usability I
Provides a conceptual and practical overview of the processes and methods of usability testing, such as Think aloud protocols, performance measurements and eye-tracking analysis.
IAKM 60114 Usability II
Provides students with an understanding of qualitative and quantitative research methods appropriate for conducting advanced studies of human interaction with computers. In addition, students learn how to evaluate, purchase, implement and operate equipment for usability labs in a manner consistent with research methods.
IAKM 60101 Information Architecture
Introduction to the fundamental concepts and practices of information architecture (IA). Students develop practical skills for comparing, analyzing, critiquing and designing information architectures. Major topics include organization, navigation, labeling, search and other core IA concepts. Students learn to create blueprints, wireframes, process flows and other documents used to communicate an information architecture design.
IAKM 60112 Advanced Information Architecture
Website design from emerging directions, such as the separation of content from presentation with the use of Cascading Style Sheets (CSS) for formatting web-based documents. The course includes considerations of making websites compliant with federal regulations or other standards and validation for various markup guidelines.
IAKM 60106 Content Strategy I
Overview, history of content strategy in a UX context. Experience with crafting online content with user needs in mind.
IAKM 60116 Content Strategy II
In-depth analysis and practice with content promotion and optimization.
IAKM 60103 Researching the User Experience I
Design research seeks to understand user needs, goals and tasks. Deals with research methods for human-centered design of information-rich artifacts and experiences. Covers interviews, surveys, diary studies and other methods applicable to the formative stages of the design process. Students learn to distill research findings into audience segments, user profiles, personas, scenarios and other documents that model user behavior.
IAKM 60113 Researching the User Experience II
In order to design and develop effective user interfaces, task analysis process and theory are explored and applied via principles drawn from anthropology, ethnography, cognitive psychology, document and instruction systems design and marketing research.
IAKM 60002 Knowledge Organization Systems
Introduction to various types of knowledge organization systems/services/structures (KOS) used in the networked environment. Understanding of the functional, philosophical, logical and linguistic fundamentals of KOS. Explanation of design options, features of KOS and procedures to be used in the thesaurus, taxonomy and ontology construction.
IAKM 61095: Special Topic: Interaction Design
This course provides students with experience planning, designing and prototyping interactions. Students will learn common interaction design (IxD) methodologies, what is expected of interaction designers, and what deliverables a designer typically provides. Students will practice interaction design by specifying content organization, hierarchy and user journeys for a mobile application in wireframe form. Students will create a functional prototype, building in the basic functionality needed for navigation and process funnels. Finally, students will test their prototypes formally.